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St Dennis

Primary Academy

Everyone Matters, Everyone Succeeds, Every Moment Counts

Online Safety

Online Safety Lead - Mrs Cathy Brokenshire

Parental Controls Booklet

Online Safety

The internet is amazing – we can play, learn, create and connect. For children, their world and the digital world are one and the same, and we want to help them thrive. At St Dennis Primary Academy, we recognise the importance of keeping everyone safe in an ever-growing and changing online and digital world. The reality is that however hard we try to control accessibility of the internet, we must help our children develop the skills and capacity to use it safely, without placing themselves, or others, at risk.

 

How do we do this?

We encourage our children to be curious, and we also encourage them to have conversations with adults. With an open approach to technology, where children are honest and transparent, the conversations themselves will help protect our children from harm. 

 

At St Dennis Primary Academy, we are protected by filtering and monitoring through collaboration with the South West Grid for Learning. For our computing curriculum, we follow the Purple Mash scheme which has a block of learning in every year group and the content of this is embedded in further learning throughout the year. Through PSHE lessons, we also use Brook Learn lessons that focus on keepig safe online.
 

Purple Mash – Online Safety Learning

 

Key Learning

Key Vocabulary linked to Online Safety

Year 1

  • To log in safely. 
  • To start to understand the idea of ‘ownership’ of their creative work.

Log in – Using a username and password to access a system. 

Username – A name that is used by a person to access an online site. 

Password – A series of letters, numbers and special characters that is entered after the username to access an online site. In Purple Mash, this can also be a series of pictures.

Avatar – A digital picture to represent someone. 

Log out – Leaving a computer system. 

Year 2

  • To know how to refine searches using the Search tool.
  • To know how to share work electronically using the display boards.
  • To use digital technology to share work on Purple Mash to communicate and connect with others locally. 
  • To have some knowledge and understanding about sharing more globally on the Internet.

Search – Look for information in (in a database or the World Wide Web) using a search engine.

Sharing – Post or repost (something) on a website. 

Email – Messages distributed by electronic means from one computer user to one or more people. 

Attachment – A computer file sent with an email.

Digital Footprint – The information about a person that exists on the Internet as a result of their online activity.

Year 3

  • To know what makes a safe password, how to keep passwords safe and the consequences of giving your passwords away.
  • To understand how the Internet can be used to help us to communicate effectively.
  • To understand how a blog can be used to help us communicate with a wider audience.
  • For pupils to consider if what they read on websites is true?
  • To think about why these sites might exist and how to check that the information is accurate.

Password – A secret word, phrase or combination of letters, numbers and symbols that must be used to gain admission to a site or application such as a website. 

Blog – A regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.

Username – An identification used by a person with access to a computer, network, or online service.

Spoof website – A website that uses dishonest designs to trick users into thinking that it represents the truth. 

PEGI rating – A rating that shows what age a game is suitable for.

Year 4

  • To understand how children can protect themselves from online identity theft.
  • Understand that information put online leaves a digital footprint or trail and that this can aid identity theft.
  • To identify the risks and benefits of installing software including apps.
  • To understand that copying the work of others and presenting it as their own is called ‘plagiarism’ and to consider the consequences of this.
  • To identify appropriate behaviour when participating or contributing to collaborative projects for learning.
  • To identify the positive and negative influences of technology on health and the environment.
  • To understand the importance of balancing game and screen time with other parts of their lives.

 

Computer virus – A piece of code which can copy itself and typically has a damaging effect on the device, such as corrupting the system or destroying data.

Cookies – A small amount of data generated by a website and saved by a web browser. Its purpose is to remember information about the user.

Copyright –When the rights to something belong to a specific person.

Digital footprint – The information about a person that exists on the Internet as a result of their online activity.

Identity theft – When a person pretends to be someone else.

Malware – Software that is specifically designed to disrupt, damage, or gain unauthorized access to a computer system.

Phishing – Practice of sending email pretending to be from reputable companies in order to persuade individuals to reveal personal information, such as passwords and credit cards numbers. 

Plagiarism – When you use someone else's words or ideas and pass them off as your own.

Spam - Messages sent over the Internet, typically to many users, for the purposes of advertising, phishing or spreading malware.

Year 5

  • To gain a greater understanding of the impact that sharing digital content can have.
  • To review sources of support when using technology and children’s responsibility to one another in their online behaviour.
  • To know how to maintain secure passwords
  • To understand the advantages, disadvantages, permissions and purposes of altering an image quality and the reasons for this.
  • To be aware of appropriate and inappropriate text, photographs and videos and the impact of sharing these online.
  • To search the internet with a consideration for the reliability of the results of sources to check validity and understand the impact of incorrect information.

Online safety – Refers to staying safe when having a presence online. 

Smart rules – A set of rules based around the word SMART designed to help you stay safe when online. 

Password – A string of characters that allows access to a computer system or service.

Reputable – Having a good reputation.

Encryption – The process of converting information or data into a code, especially to prevent unauthorized access.

Identity theft – The practice of using another person's name and personal information in order to obtain credit, loans, etc.

Shared image – A picture that is shared online for other people to see. 

Plagiarism – The practice of taking someone else's work or ideas and passing them off as one's own.

 

Year 6

  • Identify benefits and risks of mobile devices broadcasting the location of the user/device.
  • Identify secure sites by looking for privacy seals of approval.
  • Identify the benefits and risks of giving personal information.
  • To review the meaning of a digital footprint.
  • To have a clear idea of appropriate online behaviour.
  • To begin to understand how information online can persist.
  • To understand the importance of balancing game and screen time with other parts of their lives.
  • To identify the positive and negative influences of technology on health and the environment.

Digital footprint – The information about a person that exists on the Internet as a result of their online activity. 

Password - A string of characters that allow access to a computer system or service.

PEGI rating – A rating that shows what age a game is suitable for. 

Phishing – The practice of sending email pretending to be from reputable companies in order to persuade individuals to reveal personal information, such as passwords and credit cards numbers 

Screen time - Time spent using a device such as a computer, television, or games console.

Spoof website – A website that uses dishonest design to trick users into thinking that it represents the truth. 

Brook Learn Lessons

Year 1

Managing our time safely whilst online

Describe how something online might make someone feel worried or sad                       

Recognise different feelings

Identify up to four adults who can help with problems online

Year 2

Sharing pictures

Describe what might happen if we share a picture

Identify the effect of people’s actions online and consider ways of keeping myself and others safe

Recognise that I can be an ‘upstander’ by choosing not to join in

Identify up to four adults in my life who I trust and how I can ask them for help if I have a problem online

Online friends

Describe the qualities that make a good friend

Identify that people online may not tell the truth

Explain the difference between a secret and a surprise

Identify up to four adults in my life who I trust and how to ask them for help if I have a problem online

Year 3

The internet and everyday life

Describe how someone might feel if people are always on their devices

Evaluate how much time they spend on my digital devices

Identify the benefits of taking time to disconnect from digital devices

Year 4

What makes a good friend?

Identify the qualities of a good friend (on/ offline)

Describe the effects of loneliness and how to support ourselves and others

Understand that friendships change across our lifetime

Identify how to manage conflict in friendships positively

Describe how to get support

Safely enjoying the online world

Recognise when something encountered online ‘doesn’t feel right’

Identify and resist pressurising and manipulative behaviour

Identify some risks of sharing photos, videos and comments publicly

Explain what privacy settings are used for and how they can help

Give examples of how online actions can affect others

Year 5

Online content – Can you trust everything you see online

Understand that not everything online is trustworthy

Recognise some of the differences between fact and opinion

Describe how to make decisions on what they trust online using agreed criteria

Online contact – Can you trust everyone who contacts you online?

Recognise that it is their own choice to accept something online

Recognise ways that people may seek to persuade them online

Know what to do if they have any concerns about something they experience online

Year 6

Online friendships and keeping safe

Understand the dangers of taking personal photographs and sharing them online

Skills for using the internet safely

Understand the dangers of chatting to strangers online

Social media

Recognise what wellbeing and social media mean

Describe actions a person can take to look after their wellbeing with a balance of online and offline activities

Evaluate the positives and negatives of social media

 

Safer Internet Day is also a whole school focus every February, and it helps us to explore what it means to stay safe.  Through assemblies, year-group-specific lessons and interactive games we explore what staying safe looks like and how we can be safe. Here are the objectives from this year’s Safer Internet Day.

 

 

How can you help at home?

There are many websites that can support you in helping your child stay safe online, from finding out about how to use privacy controls, information on cyberbullying or researching whether the latest game is age appropriate. 

 

Internet matters supports families through ‘expert support and practical tips to help children benefit from connected technology and the internet safely and smartly’. 
Go to Internet Matters website
 

 

Net Aware uses the expertise of the NSPCC to give tools and advice on keeping safe online.
Go to Net Aware website
 

 

Thinkuknow has advice from the National Crime Agency on how to stay safe online.
Go to Thinkuknow website
 

 

The UK Safer Internet Centre also has advice, tips and guides on how to keep safe online.
Go to Safer Internet website
 

 

Common Sense Media gives unbiased and trusted advice on the age appropriateness of a range of media including films and games.
                        Go to Common Sense Media website 
 

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  • Carne Hill, St Dennis, Saint Austell
  • PL26 8AY
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St Dennis Primary Academy is part of Truro and Penwith Academy Trust, a charitable company limited by guarantee, registered in England and Wales. Company Number: 08880841. Registered address: Academy House, Truro Business Park, Threemilestone, Truro, Cornwall. TR4 9LD

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